2DBUMP.ZIP | 2d bump mapping |
2DBUMP2.ZIP | Experiments in 2D Phong Bump-Mapping |
2DBUMP3.ZIP | 2D bump mapping |
3DTUNNEL.ZIP | 3D texture tunnel (asm/c source) |
AASTXMAP.ZIP | Another TextureMapping Source ... (basic source) |
BUMP.ZIP | A Fast Approach at Real-Time Phong Bump Mapping |
ENVMAP.ZIP | Enviroment Mapping Tutorial |
FASTTEX.ZIP | Fast affine texture mapping THis document tries to describe how to make fast affine texture mapping. The document describes both the general structure as well as the more critical parts such as inner loops. The information is aimed at both beginners and also at people who maybe already have a working texture mapper but are looking for more speed. The goal was to make a good document that would be useful today, not already be obsolete. So I'm giving you the best information |
FATMAP.ZIP | Fast affine texture mapping |
FATMAP2.ZIP | Fast Affine Texture Mapping II Document + source (Watcom C/C++) + executable (need DOS4GW) - Subpixel & subtexel accuracy - Convex polygons - Flat & Gouraud filler - 256x256 texture mapper - Arbitrary size texture mapper - Tiled texture mapper - Sutherland-Hodgman clipping |
HECKER.ZIP | Perspective Texture Mapper |
KARMADOC.ZIP | More about shading, z-buffer, and textures |
KS_SP.ZIP | Fast sphere texture map by Keith Sibson. |
LANSD.ZIP | Texture Mapping and Resampling for Computer Graphics a master's thesis rapport in Postscript format. The thesis is an in-depth examination of the entire texture mapping process, starting with simple introductory concepts and ending with a discussion of new state-of-the-art texture filtering algorithms developed during the course of this thesis research work. |
MIPAP.ZIP | Texture Potential Mapping |
NTS_PERS.ZIP | TXT-file about FAST & realtime 3D texture mapping |
PCTEXMAP.ZIP | Adventures In Texture Space |
PERSPTEX.ZIP | Perspective texture mapping demo for Windows 95. Shows how to draw a texture mapped polygon without distortion. Also draws affine (linear) polygons to highlight the difference. DELPHI 2.0 SOURCE CODE INCLUDED (translated from my C code). Capable of 24 bit rendering. |
PERTEX.ZIP | Texture Mapping Polygons in Perspective |
README.ZIP | John McCarthy's Constant Slope Texture Mapping |
RUBBER.ZIP | Source in C for a rubber effect, with texturemapping |
SPEEDY.ZIP | Speedy free direction texture mapping and other nifty tricks |
SPHERES.ZIP | Texturing, Bumpmapping of Spheres in Realtime |
TEXASM.ZIP | Polygonfiller for Texturemapped polygons Draws a Texture-mapped polygon in Tweakedmode (320x200) |
TEXMAP.ZIP | Texturemapping source (C++) |
TEXT_ENG.ZIP | Texturemapping examples in C |
TEXTMAP.ZIP | My idea of texture mapping mapping a 2d bitmap to a 3d parallellogram |
TEXTURE.ZIP | Polygonfiller for Texturemapped polygons |
TEXTURE_.ZIP | Member of the internet link exchange adventures in texture space |
TMAP.ZIP | WGT Graphics Tutorial #3 Topic: Texture Mapped Polygons |